Spherical planet
Radial gravity, local-up movement, and terrain-aware traversal across a seeded procedural world.
FLAGSHIP PROJECT / GAME IN DEVELOPMENT
A planet-scale multiplayer first-person shooter exploring physics-driven combat, procedural terrain, and creative freedom.
Game client/server version 0.10.8.43 and permanent asset generation 0.10.8.42. The browser-first menu loads without a multiplayer connection; online play requires the separate cloud host.
01 / CORE SYSTEMS
A closer look at the technology and design being developed.
Radial gravity, local-up movement, and terrain-aware traversal across a seeded procedural world.
Biomes, mountains, cliffs, foliage, water, weather effects, and world rendering under ongoing development.
Visible first-person body, weapon alignment, recoil, aiming, and upper-body procedural motion.
World, character, weapon, and asset-editing tools used to build the experience.
Game-mode concepts, sessions, persistence, accounts, and community-hosted experiences.
Development plans span competitive modes, extraction, tactical play, and sandbox experiences.
CURRENT AVAILABILITY
HEAVEN runs directly on Projectheaven.site with cloud multiplayer, player accounts, and persistent saved worlds. Your PC does not host the game. Developer Studio requires the owner’s verified developer identity; ordinary player accounts cannot access its tools.