FLAGSHIP PROJECT / GAME IN DEVELOPMENT

HEAVEN.

A planet-scale multiplayer first-person shooter exploring physics-driven combat, procedural terrain, and creative freedom.

Game client/server version 0.10.8.43 and permanent asset generation 0.10.8.42. The browser-first menu loads without a multiplayer connection; online play requires the separate cloud host.

WORLD GENERATIONFIRST-PERSON COMBATCHARACTER PHYSICSCREATOR EDITORSMULTIPLAYER

01 / CORE SYSTEMS

Built around a living planet.

A closer look at the technology and design being developed.

01 / WORLD

Spherical planet

Radial gravity, local-up movement, and terrain-aware traversal across a seeded procedural world.

02 / ENVIRONMENT

Procedural nature

Biomes, mountains, cliffs, foliage, water, weather effects, and world rendering under ongoing development.

03 / CHARACTER

Physics-driven combat

Visible first-person body, weapon alignment, recoil, aiming, and upper-body procedural motion.

04 / CREATION

Developer editors

World, character, weapon, and asset-editing tools used to build the experience.

05 / NETWORK

Multiplayer systems

Game-mode concepts, sessions, persistence, accounts, and community-hosted experiences.

06 / EXPLORATION

Multiple ways to play

Development plans span competitive modes, extraction, tactical play, and sandbox experiences.

CURRENT AVAILABILITY

Development is active.

HEAVEN runs directly on Projectheaven.site with cloud multiplayer, player accounts, and persistent saved worlds. Your PC does not host the game. Developer Studio requires the owner’s verified developer identity; ordinary player accounts cannot access its tools.

Play HEAVEN →